Back-End Engineer & AI/ML Enthusiast | BTech CSE (AI/ML) at Christ University
Currently working as a Back-End Engineer Intern at GoQuant, where I architect multi-service systems using FastAPI, REST APIs, and WebSocket integrations. I specialize in building high-performance systems with Python and C++, working extensively with PostgreSQL, Redis caching, and low-latency market data pipelines that achieve 99.9%+ accuracy.
Previously at XenReality Technologies, I enhanced OCR accuracy by 15-20%, trained object detection models with 85% precision, and achieved 85% accuracy in real-time pose estimation while reducing GPU memory consumption by 25% through optimization techniques.
With expertise spanning Computer Vision, Deep Learning, and systems programming, I'm passionate about building scalable, efficient solutions. I'm also a game developer with strong skills in Unreal Engine, C++, and GPU programming, constantly pushing the boundaries of what's possible in both backend systems and interactive experiences.
PyTorch implementation achieving 95.5% image-level and 97.3% pixel-level anomaly detection accuracy using multivariate Gaussian distribution modeling.
Comprehensive Unreal Engine plugin using C++ and Discord GameSDK v3.2.1 with custom subsystem architecture and automated setup scripts.
A Music Tune Generator built using RNN's to generate music tune from the raw sheet in Alphabetic notation.
A facial detection model that learns the latent variables underlying face image datasets to eliminate any bias from the model.
A remake of the classic game Halo made in Unreal Engine. ( Work in Progress )
A crypto trading algorithm which runs 24/7 on the cloud made for the Binance Platform in Python.
Bangalore, India
+91 7976128772
jaisinghrathore4432@gmail.com